Copic Chat with Todd Nauck

NauckProfilePicTalented comic artist Todd Nauck will be hosting a special Q&A, signing and artist workshop event to celebrate his first art installation in an accredited museum, the Bakersfield Museum of Art. The exhibit opens February 4th. 

Todd Nauck has over 17 years experience in the comics industry. If you’re into comics, you’re probably familiar with his work for Image, DC and Marvel comics - Amazing Spider-Man, Friendly Neighborhood Spider-Man, Teen Titans Go, and Wild Guard, Young Justice and the Spidey and Obama teamup.

When he travels to comic shows and conventions each year, fans commission him to create artwork rendered in Copics.

Recently, we were lucky enough to chat with Todd on Twitter about his art making process, his Marvel Custom Solutions projects, and the artwork he created for Extreme Makeover: Home Edition, Lance Briggs (and others) for the NFL Superbowl, and ESPN.

We asked him to explain his unique creative process. His approach – which involves first defining the form in color – deviates from the more conventional approach of starting with pencils, following up with inks, then finally adding color. Seems that @RAHeight also likes working this way:

todd nauck tweet
todd nauck tweet
todd nauck tweet
todd nauck tweet
todd nauck tweettodd nauck tweet
ra height tweet

Judging from the dozen or more images he started posting, this method works very well for him. He chose the subjects from recommendations from his army of loyal Facebook and Twitter fans.

A few images unveiled during the conversation (see all of them, here):

90’s Superboy

During the Q&A session, Todd was answering questions from our audience. @Darksparkle asked about skin tone colors:

tweet

Next, @WorkingClassGMR asked:

tweet

Fellow Copic-loving artists @AH_AdamHughes, @CatStaggs and @MahmudAsrar each got shout outs for being inspirational Copic artists.

comic artists tweet

If you love comics, follow these great artists and let Todd know you enjoy his Copic sketch cards! He’s super interactive, and who knows – perhaps your suggestion will get chosen the next time the request lines are open…

On that note, what are your favorite comic titles? If you commissioned an original Todd Nauck Copic sketch, who would want him to draw? Let us know in the comments, below.

Todd Nauck online:
Website: The art of Todd Nauck
Facebook: Todd Nauck
Twitter: Todd Nauck

More information about the special Q&A, signing and artist workshop event at the Bakersfield Museum of Art.

 


Posted in Artist, Artist Interview, Comics, Community, Inking | Leave a comment

Guest Tutorial: Taking your Comic Art to the Next Level Using Copic Multiliners

In this guest post, Copic-loving artist Alex Heizer explains how to use a range of Multiliners in various nib sizes to create patterns, texture and tone in your comics. Check it out!

Recently, reading a collection of popular Japanese ghost stories called Kwaidan inspired me to create a comic based on the work. Since these stories were collected and translated over a century ago, I wanted to use traditional illustration techniques and media to honor its rich history.

With the help of Copic Multiliners, the lettering, background textures and shading tones have all been hand rendered using pointillism and hatching. By mixing simple techniques and rendering them using multiple pen sizes in the same element, I’ve added greater levels of depth and subtlety to these pages while keeping the style personal and unique.

COPICS Used: Multiliners of the following sizes: 0.05, 0.3, 0.5, 0.8, 1.0 and Brush-M

To begin my project, I create a storyboard on standard copy paper folded into a half-size booklet (4.25″ x 11″). This allows me to read it like a finished comic. I can see how things flow and make changes before spending too much time working on the details.

From there, I sketch rough pencils on Bristol board at 1.5x the finished printed size. I work them until they’re ready to be inked. For this step, I prefer hot press (sometimes called “plate finish”) Bristol board due to its smooth surface, heavy weight and durability when erasing and inking.

I use non-photo blue guidelines to mark the comic’s live area and trim guides. Turquoise colored Multiliners are perfect for creating guidelines when preparing your own custom boards. These blue lines will disappear when scanned, leaving only the black ink ready to be printed.

 storyboard image - sketch of comic art layoutpencils for comic art layout

Figure: For basic line-work, I use the 0.05 Multiliner SP due to its precise nib that gives me really fine detail which stays razor-sharp at the reduced, final comic size. Before adding shading or texture, I complete all of the figures on the page. Once the outlines are finished, I move on to the shading and texturing of the figures.

Background Basics: At this stage, I only add basic texture and shading to the backgrounds. Leaving the backgrounds until after all of the figures have been finished lets you shade and texture them appropriately so they don’t overpower the characters.

figure outlinefabric detail

Fabric: By combining pointillism and hatching, I create a smooth base shading with only 0.05 on areas like this kimono, followed by pointillism layers using 0.3 and 0.5 to create shadows and folds in the fabric. This is a great low-tech way to do your own shading screens (screen tones) directly on your artwork. By varying your lines and point density, you can simulate different materials, indicate the draping of fabric and create the illusion of volume through light and shadow.

crosshatching and shading on figure

Backgrounds, leaves: Once the figures are shaded, move to the backgrounds. I did the leaves using the Brush-M because its flexible tapered brush nib allows me to create that classic leaf shape with just a gentle press on the board. For each leaf, I held the pen at an angle and dabbed at the paper lightly, compressing the brush tip only hard enough to leave as large a mark as needed. To get a more realistic look to the leaves, I rotated the direction of the pen so the leaves weren’t all pointing in the same direction and varied the brush angle and pressure to vary the size or shape. The shallower the angle, the longer the leaves. I also created perspective by making the leaves smaller on trees that were farther in the background.

inking leaves with a Copic Multiliner

Grass: I rendered the grass with three sizes of pens, beginning with 0.05. By pressing the pen to the paper vertically and quickly flicking the pen upwards by rotating my hand backwards, I created random tapered lines. By flicking the pen, it caused the tip of the pen to lift in an arc from the paper, naturally tapering the tip of the line. For a more natural, grass-like look, I added in 0.3, 0.5 and 1.0, especially when creating the shadowy area and repeated the process a few (thousand) times! To get a smooth texture on this stone wall background, I used 0.05 for crosshatching.

 

inking leaves with a Copic Multiliner

Crosshatching: This is one technique that Multiliners excel at because of their consistent line thickness and ink density which is why I recommend them for anyone wanting to achieve this style of shading. By filling an area with an even layer of parallel hatches, the shading looks smooth. To create different shades or a gradient, I hatched in one direction and then again at a ninety degree angle. I repeated this in a third direction, or as many as I needed to achieve the darkness level I was looking for. For the textured surface of earth and rocks at the base of the wall, I used 0.05, 0.3 and 0.8 to create multiple layers of pointillism with a random placement of points. By intentionally building up 0.3 and 0.8 points in certain areas, I was able to simulate peaks and valleys which either caught the moonlight or were in shadow.

crosshatching

 

lettering with copic multiliners

Lettering: Even though this page has no standard lettering on it, I wanted to show an example of lettering using Multiliners from a different page. Drawn at 1.5 times the finished comic size, I laid down parallel nonphoto blue lines 3mm apart for the lettering and 2mm apart for the leading (the vertical space between each line of lettering). Since I was going for a clean, mono-weight lettering style, I simply drew out the letters using a 0.3 for standard text and a 0.5 for bold. In this case, the Multiliners beat a traditional nibstyle pen and ink’s varied lines.

 

As you can see below in the finished page, basic illustration techniques can be taken to the next level simply by using a variety of Copic Multiliners. By switching between pens, you can add as much depth as you need to set the mood for your piece.

full page from Alex Heizer Manga Artist

What Multiliner techniques do you use? Let us know in the comments, below.

For more from Alex, visit him online. Enjoyed this post? Feel free to let him know.

Website: http://AlexHeizer.com/
CopicColor: Alex Heizer
Twitter: @AlexHeizer
Facebook: Alex Heizer
Google+: Alex Heizer


Posted in Artist, Comics, Community, Community Art, Drawing, Inking, Manga, Multiliner, Multiliner SP, Storyboarding, Techniques, Tutorial | 1 Comment

Artist Interview with Daniel Govar

Daniel Govar is an extremely talented illustrator with an impressive roster of clients, including DC Comics, Nike, Marriott and various U.S. sports teams. In addition to illustrating nearly 15 books, his work has been seen in worldwide publications such as Entertainment Weekly and TV Guide. Read on to learn more about Daniel, his work, and his love of Copics:

Tell us about yourself!
Originally I am from Arkansas, but I was an army brat and we moved all over – Hawaii, Canada, Oklahoma, and finally here in Maryland. I think at some point I’ve been to or lived in every state in the US save Alaska. I got my degree in Imaging and Digital Art from University of Maryland, Baltimore County, and was introduced to the wide world of digital art forms there, studying animation (both traditional and 3D), video development and editing, and interactivity and web programming. It was a pretty all-encompassing major and one they’ve since dissolved and broken into individual focuses. Personally I like the rounded approach and appreciate the education in knowing how all the pieces fit together. My personal interests were initially in interactivity and it’s possibilities, and I would always put my illustrations (of which I had very little formal training save figure studies and a few paintings classes here and there) into anything I created. I got a job out of school creating educational programs for children – an Astronomy program, a History program, and a program on Ancient Greece – all filled with illustrations and animations.

Daniel GovarWhen did you first become interested in creating comics?
I loved comics since I was first given an allowance. I would ration it and go pick up my week’s comics and spread out the reading throughout the week – mostly X-men and Batman and a few independents which were very rare at the time. I think I drew Batman and Wolverine a lot back then though it amounted to little more than fanart at the time. I think I started getting into the mindset of storytelling soon after I left the job creating children’s software to work as a freelancer for SciFi (now SyFy), making animated shorts. My first real venture into comics was DC’s Zuda competition where I really learned what comic making really was.

What’s the most challenging project you’ve worked on so far? Why?
I think the most challenging project I’ve worked on would have to be a project I am currently developing. It is a challenge in that it’s something close to my comfort zone as far as genre (fantasy/historical), but is so very technical that I’ve had to make character and environment libraries – shots of every character from various angles and environment maps for the various scenes. It’s akin to game concept art, and so far I’ve had to scrap a couple of pages and start over due to inaccuracies. I love projects that push me. It’s the only way we grow as creators.

Do you prefer traditional or digital media?
I use both and find that when they work in harmony my work looks best. My DC comic series AZURE was done entirely digitally. From beginning to end I used Photoshop to create every page. It was only when I started going to conventions that I saw the folly in this as a comic creator – there is a huge market in original art that you lose when you work digital-only. I now do most of my color work in Photoshop, and do most of my black and white and grayscale work in traditional medias – Primarily using Copics for the traditional work with a few India ink washes for added textures.

How long have you been using Copic products? How did you first learn about them?
I first learned of Copics at a convention three years ago when I was watching a fellow creator work on a convention sketch for someone. He let me play with his for a bit and I fell in love and have been using them ever since.

What’s your favorite Copic product and why?
Easily the brush-tip (BS) Multiliner. I have bought them as presents for fellow artists, and own about six of them so that I don’t need to change tips when at a convention.

Could you show us an example of how you incorporate Copics into your work?
This is a piece I did for my sister who loves the Temeraire series of novels by Naomi Novik. As I tend to sell most of my originals I thought a good Christmas gift would be an original for each of my siblings. My process for most of what I do tends to be similar – I start off with a Pencil sketch – very loose and only with basic details. From there I use Copics for the remainder of the original. My favorite Copic pen is the brush tip (BS) Copic Multiliner. I tend to buy the refill cartridges and brush tips in bulk now as I’m a little abusive with my tips and use a lot of ink on each piece. Most of the detail work I put in at the inking phase as I find it keeps the piece more alive and keeps just a touch of that sketchy quality I think more refined work tends to lack – that it is static. In comic storytelling especially, it’s best to avoid things looking flat or posed. Once I have laid down all the sketch blacks – using almost exclusively the Multiliner brush tip and a .5 and .3 Multiliner for certain fine details, I lay in the grayscales – sticking to the warm and cool greys to convey values. Temeraire is said to be a black dragon in the book, so I went with the cool greys for his body here, specifically C5 for the mid-tones and going up to C7 and no lower than C3 for highlight areas. I tend to work from light to dark when putting in greys and using markers as it’s impossible to go lighter, but you can always go darker if needed. The warm greys I use for accents (W3-W7), such as horns, harness straps, and various details. Lastly I finish most pieces with a pass using India ink and water to add some watercolor-esque textures to the work. Here I added the treetops in the background and the shadows using India ink. Generally I will take the piece from here into the computer and will add color, by selecting areas and “colorizing” the grayscale regions using Photoshop.

What other mediums do you work in?
My weapons of choice have evolved over the years but it depends on what the project requires. I think I am most comfortable with pen and ink (Copics), markers, watercolor, and digital mediums. I have done large scale oil paintings, and sculpt from time to time as well, though these days the demands for my time are spread between paid art, friends and family, and my dog.

Which artists would you consider to be your chief influences?
Hrm…I would say I loved many of the masters – Da Vinci in particular, and a big influence would be Mucha, Du Lac, and Rackham. As far as living artists go – there are so many that inspire me it’s hard to point to one. I love the work of Paul Pope and am eternally inspired by the masterful creations of Charles Vess.

What is the toughest part of comic storytelling?
I would have to say each part of the process has it’s challenges. Comics is a hugely social industry and many people go into making most comics. Learning to work with others and to be able to articulate in words what you aim to convey in illustrations is one of the most useful aspects of making comics. Many people you must work with will not be artists, and you will need to be able to explain or understand what they are trying to explain with words and then translate that into imagery. The best way to learn is to sit down and make a comic. Start small and work your way up to something larger.

What are you working on right now? Any personal projects?
I am working on a number of projects right now – I have three comic projects I am developing, two are not ready to be announced yet and the third is a guest comic I am illustrating by a writer/artist named Mike Walton for his comic False Positive. (falsepositivecomic.com)

What advice would you give to artists interested in pursuing a career in the comic book industry?
Develop and hone YOUR own style. Often in the comics industry you see artists with similar styles and it’s those illustrators with fresh and different yet accessible styles who tend to be most successful. Also – learn to accept criticsm with grace – one of the hardest things to learn for any artist professional or otherwise. This will be something you will need to deal with from time to time throughout your career, and being able to learn something from each critique and to be able to honestly look at your own work and what your strengths and weaknesses honestly are will allow you to grow farther than anyone can imagine.

 Any announcements to make – exhibitions or shows coming up?
I will be at a number of comic conventions this year selling my 3rd and 4th sketchbooks and prints of various pieces I’ve done. Upcoming I will be at Wizard World New Orleans January 28th-29th, and then at Heroes Con in North Carolina, Baltimore Comic Con, C2E2 in Chicago, Boston Comic Con, New York Comic Con, and the ever fun Dragon Con this summer.


Find Daniel on the web:

Personal Site: http://www.danielgovar.com
DeviantArt: http://saulone.deviantart.com
Facebook: http://www.facebook.com/pages/Daniel-Govar/139723602709280
Tumblr: http://saulone.tumblr.com
Twitter: http://twitter.com/saulone


Posted in Artist Interview, Comics, Illustration | Tagged , | 1 Comment

Guest Post: Art Paper Testing with Copic Markers by Colleen Schaan

This week, Colleen Schaan shares her technique for testing paper to determine what works best with her artistic style. Enjoy!

Traditional marker rendering ranges from using large areas of color with streaking to show motion, to smooth gradient blends and minute detailing. The paper you choose for your rendering is important, as each type gives different results and has different capabilities.

I personally like a paper with easy blending and visible special effects, so that is what I test my papers for and how I rate a “good” paper. Each artist has a different style, purpose, and technique for using their Copics and therefore should test a number of papers themselves.

I’ve gathered a variety of art papers from some popular brands. Here are my results separated into paper types:

SKETCH/DRAWING PAPERS – Typically sketch papers aren’t recommended for markers, but I wanted to include them in my testing as I know a number of artists who like to use them for marker work.

Canson Sketch 50lb
• Easy color lay down, smooth surface
• Feathers only with a lot of ink
• Darkens only slightly with layering
• Soaks through the back
• Very easy blending
• Colorless Blender gives soft but bright effects on wet surface
• Colorless Blender gives crisp and subtle effects on dry surface
• Overall Thoughts – I like this paper. The soft surface gives very easy blending and I get very little feathering. Blender effects aren’t spectacular, but they are okay when wet.

Canson Sketch

Strathmore Sketch 60lb
• Easy color lay down, smooth surface
• Saturates quickly to give smooth coverage
• Feathers with more than one layer
• Darkens slightly with layering
• Soaks through the back quickly
• Very easy blending – but beware of feathering
• Excellent colorless blender effects both wet and dry.
• Overall Thoughts – I wouldn’t pick this paper unless I want to use limited layers. I do love the crisps and bright colorless blender effects though.

Strathmore Sketch

Borden & Riley Sketch/Drawing 90lb
• Has a lot of tooth – snags at marker during inking
• Saturates quickly for smooth coverage
• Feathers with more than one layer
• Darkens slightly with layering
• Soaks through the back very quickly
• Soft and easy blending with not a lot of ink (can be controlled)
• Excellent colorless blender effects both wet and dry
• Overall Thoughts – another paper I wouldn’t use… unless I really wanted great colorless
blender special effects. I do like the blending, and with patience, could learn to use this
paper with a very little ink.

Borden & Riley Sketch/Drawing 90lb

______________________________________________

BRISTOL

Canson Bristol Vellum
• Smooth color lay down
• Saturates very quickly
• Feathers slightly with multiple layers
• Darkens with layering
• Very little soak through to the back
• Super easy blending – beware of the feathering though
• Soft and subtle colorless blender effects
• Overall Thoughts – this paper is pretty good. I like that it blends beautifully and gives some colorless blender effects. The only drawback is the slight feathering.

Canson Bristol Vellum

Strathmore Bristol Smooth
• Slight yellow tone
• Very smooth and easy color lay down
• Saturates quickly without a lot of ink
• Feathers slightly with lots of ink
• Darkens nicely with layering
• Some soak through to the back
• Blends beautifully
• Great colorless blender effects – nice and bright and crisp
• Overall Thoughts – A great paper for someone wanting to use a Bristol. Super easy
blending and vibrant colorless blender effects. The slight yellow tone isn’t an issue for
me.

Strathmore Bristol

Borden & Riley Bristol Vellum
• Slight tooth and really grabs at the marker during inking
• Saturates very quickly
• Feathers even with just one layer
• Darkens with layering
• Lots of soak through to the back
• Blends very well
• Neat colorless blender effects – but feathering
• Overall Thoughts – this reminded me a lot of a watercolor paper. Way too soft for my
taste as it feathers excessively. I do like the colorless blender effect and this paper might
be neat for a mixed media inking project.

Borden & Riley Bristol Vellum

______________________________________________

MARKER PAPER

Canson Marker Pro Layout
• Super smooth surface – easy color lay down
• Color sits on top of paper
• Saturating creates mottled look
• Very light even with layering
• No feathering even with multiple layers
• No bleeding through the back
• Streaky with more than one shade
• Traditional blending methods tend to lift color when wet
• Colorless blender effects subtle on both wet and dry
• Overall Thoughts – The paper is good for more traditional marker rendering techniques
where brush strokes are used to create movement and texture. Colorless blender effects
are too soft and subtle for my taste.

Canson Marker Pro

Strathmore Marker Pad
• Super smooth color lay down
• Color sits on top of paper for quite a while
• Can easily saturate for a smooth look
• No feathering even with multiple layers
• Very light – even with layering
• No bleeding through the back
• Streaky if not evenly saturated
• Traditional blending is difficult
• Excellent colorless blender effects on both wet and dry
• Overall Thoughts – The lighter colors pull off the darker colors since they sit on the top
of the paper so the blending is rather difficult. I do like the crisp colorless blender effects
that I can get.

Strathmore Marker Pad

Borden & Riley Marker Layout
• Super smooth color lay down
• Darkens only slightly with layers
• Need to fully saturate for a smooth look
• No feathering even with multiple layers
• No bleed through to the back
• Streaky if not fully saturated
• Traditional blending is good if fully saturated
• Excellent colorless blender effects
• Overall Thoughts – I love this paper! The best of both worlds for me… like a soft card
weight paper for blending (as long as it’s saturated) and vivid colorless blender effects.

Borden & Riley Marker Layout

Copic Marker Pad
• Noticeably two sided
• Smooth color lay down
• Darkens only slightly with multiple layers
• No feathering
• Slight show through to the back but no bleeding
• Ink sits on top for a moment and then saturates
• Traditional blending techniques are difficult as the ink sits on the top
• Streaky blending unless very careful
• Very subtle colorless blender effects
• Overall Thoughts – For my coloring style, it’s not my preferred marker paper. The blending is more like a vellum technique and the colorless blender effects are extremely subtle.

Copic Marker Pad

______________________________________________

OTHER PAPERS

Borden & Riley Bleed Proof Paper for Pens
• Super smooth surface and color lay down
• Soft like Bristol but not as absorbent
• Darkens slightly with layering
• Very slight feathering only after 3+ layers of ink
• Bleeds through the back slightly
• Blends well if saturated
• Amazing colorless blender effects
• Overall Thoughts – Another great paper! This reminds me of a thinner card weight paper
with the ease of soft paper blending and outstanding colorless blender effects.

Borden & Riley Bleed Proof Paper for Pens

Copic Manga Illustration Paper
• Very light color
• Darkens only slightly with multiple layers
• Ink sits on top and then soaks in
• No feathering or bleed through
• Traditional blending techniques are difficult
• Can be streaky if overworked
• No colorless blender effects on wet and only slight effects on dry
• Overall Thoughts – Tough to get smooth blends on, but a good paper for more traditional marker rendering where streaks and brush strokes are wanted for texture and movement.

Copic Manga Illustration

As you can see, each type of paper gives a different result, even between brands, so make sure to put marker to paper and test a number of them to find your favorites.

Interested in Colleen’s posts on testing card stock? View Part 1 and Part 2 on her blog.


Posted in Techniques, Tutorial | Tagged , | Leave a comment

Artist Interview with Allison Strom

Allison Strom - Copic Marker

Tools used: Ballpoint pen, Photoshop, scanned paper textures

Allison Strom is a talented illustrator whose latest work can be seen in Vera Greentea’s independent comic Recipes for the Dead: Issue 2. Read on to learn how she incorporates Copics into her process and find out where you may be able to meet her in person:

Tell us about yourself!
I was born in New Orleans. I was probably drawing at the time, and then just sort of kept at it for going on 25 years. I think when I was growing up I wanted to do covers for fantasy novels like the ones my older sister and my dad read – Like the ones with big elaborate dragons and explosions and battleships and stuff. That was basically my entire impression of illustration until I started going to school at MCAD.

Do you have any formal art training?
I’m currently pursuing a degree in Illustration at the Minneapolis College of Art and Design, but I’ve also been working as a freelance illustrator since before I enrolled back in 2007. It’s slow going! But both are excellent teachers, and although learning to find a balance between them is rough, it’s been worth the stress so far. Being at MCAD has been like learning how to speak after years of thinking I already knew how, and I love seeing how my experiences at school translate into my work outside of class.

When did you first become interested in creating comics?


To be totally honest, I thought I’d finally scared myself away from it. I always liked the idea of drawing comics, but it wasn’t until I took Jim Keefe’s Intro Comics class that I really started to find my footing with creating them. From there, it sat in the back of my mind until I got the script from Vera for Recipes for the Dead. Then it basically took over my brain.

Allison Strom - Copic Marker

Tools used: Pencil, Copic Multiliner, Copic Sketch markers, Photoshop

What’s the most challenging thing about working on a comic series?


I like to be able to spend eons lovingly tailoring a piece of work. But with comics, that’s got to be the entire book, not any individual panel. It’s so hard for me to let a drawing go and just move on to the next!

The comic you’re collaborating with Vera Greentea on, Recipes for the Dead, raised over $9,000 on Kickstarter – more than quadruple the fundraising goal. How did it feel to have such a positive response to the project?


It would almost be scary, except it’s completely wonderful. It makes me hate the fact that I’m not more experienced, because I want this to be the best thing I’ve ever made.

Do you prefer traditional or digital media?
I spent a lot of time as a primarily digital artist working in Photoshop, but I was starting to feel like I spent all my life in front of a monitor. Nowadays, I like using digital media to enhance a foundation drawing or coloring made with traditional media. I love to work out of my sketchpad for as much of a piece as I can get away with. I use pencil mostly, but also pens, ink, watercolor, charcoal, pastels, colored pencils; it’s always switching around. I think that’s what I like the best about making art: You can always find another way to do something, or undo something, in a worst-case scenario.

Allison Strom - Copic Marker sequenceAllison Strom - Copic Marker sequence

Describe how you incorporate Copics into your work:
I use Copics to add tone and texture to my inks before they go to color. Sometimes I use warm grays to set the temperature of the light throughout the scene, that way the shaded picture doesn’t come out looking “shiny”. I’ll go through after that with cool grays to work up shadows and depth, and maybe to describe form here and there. Finally, I use Photoshop to add color and maybe a few more textures, if I feel like there’s a space that needs a little roughing up. I try not to let this part overpower the drawing underneath, and to keep it so that the finished piece still keeps all of the expression and liveliness of the scanned original. It is always tempting to just fix a picture to death!

  Allison Strom - Copic Marker sequenceAllison Strom - Copic Marker sequence

Allison Strom - Copic Marker

Tools used: Pencil, Copic Multiliner, Copic Sketch markers, Photoshop

What are you working on right now? Any personal projects?
I love making storyboard animatics. I feel like it’s a medium stuck between comic and animation, and it’s extremely expressive. I’m currently poking at an idea for a short project about a ghost who lives in an abandoned lighthouse. It’s not getting finished any time soon with my current workloads, but it’s something I enjoy coming back to whenever I can find time. It’s not really for anything special either. I just think its important to have something like that, where there’s no pressure and you can just enjoy it no matter how long it takes to pan out.

Aside from that, I’m always working on new artwork to sell at Anime Conventions I attend. It’s fun designing buttons and posters of my characters from various stories I’ve got no idea how I’ll ever write. I love them anyway.

Allison Strom - Copic Marker

Tools used: Pencil, ballpoint pen, Photoshop

Any exhibitions or shows coming up?
I’m going to be at Anime Detour and Animinneapolis this year, both in Minneapolis MN. I’m also trying to get into A-kon in Dallas TX, and Mecha Con in New Orleans LA, but we’ll see what happens!

Find Allison on the web:

Portfolio: http://shirotsuki.deviantart.com/
Tumblr: http://alliebirdseed.tumblr.com/
Twitter: http://twitter.com/clearblueNEL


Posted in Artist Interview, Comics, Illustration | Tagged , , | Leave a comment

Guest Tutorial: Creating Patterns with Colorless Blender by Kristy Dalman

Creating patterns with Copic colorless blender by Kristy DalmanKristy Dalman is the talented owner/artist/designer of Some Odd Girl digital stamps. She has teamed up with Melissa Andrew (Melissa Made) to start Created from Color, where they will teach online Copic classes. Registration for their first class is now open, check it out!

Read on to learn Kristy’s technique for creating patterns on digital stamps with Copic Various Ink Colorless Blender:

One thing I really love about copics, besides the gorgeous vibrant color, is the versatility of the product. Something that seems under utilized but really fun to experiment with part is the Colorless Blender. So today I have a quick tutorial on how to add pattern to your stamped images using the Colorless Blender and stamps.

To complete this project you will need the following:


- Colorless Blender Various Ink Refill
- Stamps (1 image and 1 pattern or shape)
- Small Sponge
- Copic Markers
- Xpress It Paper
- Memento Black inkpad

First thing to do is to stamp out your image and color JUST the area that you want to use this technique on. This is because if you accidentally get the Colorless Blender into areas you don’t want it, well you don’t want to ruin your hard work.

Creating patterns with Copic colorless blender by Kristy Dalman

So I have colored just her dress as that’s what I’ll be focusing on using BG11, BG13 and BG49. For this technique you’ll want the base to be a color that 1) will easily move when used with the colorless blender and 2) will clearly show the area you’ve stamped. So a rich color, maybe not red though as that could be tough, is what you’ll want to use.

Let the image dry completely.

Creating patterns with Copic colorless blender by Kristy Dalman

Next take your Colorless blender and pour a small amount on to your sponge.

We’re using a sponge to give the stamp you’ll be using an even coating of Colorless Blender without it being too wet and drippy. Take your shape stamp, in this case a heart, and use the sponge like an ink pad and pounce. NOTE: Make sure the stamp you’ll be using for this is completely free of ink from previous uses. It will ruin your work if its dirty. I’m using a clear stamp to be able to tell but you can pounce and try a scrap paper before going to your image just to make sure.

Creating patterns with Copic colorless blender by Kristy Dalman
Now just use your stamp inked with Colorless Blender like a regular stamp. I used a heart and followed the line of her skirt across, starting slightly off the edge to make it look like the pattern goes all the way around. Now let it dry. You’ll see that the Colorless blender has pushed the color out from the area that you’ve stamped!

Creating patterns with Copic colorless blender by Kristy Dalman

If you need to you can go back in with your Colorless Blender Marker and, letting it dry between, push more color out to clean it up until your happy. After its dry all that’s left is to fill your pattern back in with color. I’m using R24.

Creating patterns with Copic colorless blender by Kristy Dalman

Now her dress has a super cute pattern and the colors are all nice and bright! Take your time and experiment with different pattern and color combinations and see what you can come up with. There’s a lot of fun to be had with florals, dots, flourishes and more.

All that’s left is to finish coloring your image and a fun card to go along with it.

Creating patterns with Copic colorless blender by Kristy Dalman

Thanks so much and I hope you have lots of fun with this technique!

Materials used:
Colorless Blender Various Ink
Copic Sketch Markers – BG11, BG13, BG49, R24 (for the tutorial)
E00, E01, E11, E13, R00, R01, R02, E50, E51, E53, E55, V93, V95 (for the rest of the image)
Stamps – Sweet Thinkin Mae from Some Odd Girl, Lovey Tobie set (heart) from Some Odd Girl
Pattern Papers – October Afternoon, Crate Paper
The Twinery Caribbean Blue twine
Crate Paper Stickers
misc buttons.

Find Kristy on the web:
Copic Color: http://www.copiccolor.com/SomeOddGirl
Twitter: https://twitter.com/SomeOddGirls
Facebook: https://www.facebook.com/SomeOddGirls
Blog: http://www.theoddgirl.com/
Some Odd Girl Shop: http://www.someoddgirl.com/

Kristy’s Copic classes:
Created from Color: http://www.createdfromcolor.com/
Facebook: https://www.facebook.com/pages/Created-From-Color/195232667230217
 


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Artist Interview with Tess Fowler

Tess Fowler Self PortraitTess Fowler is a California-based comic book illustrator. Her work includes a handful of books for Zenescope, including issues of the Charmed series, and a number of sketch card jobs for properties such as Marvel, Lord of the Rings, and Indiana Jones. In addition she publishes a web comic at www.borisandcharlie.com, and creates portrait and pin up commissions in Copic marker and ink.

Tell us about yourself!
I was born and raised in Northern California’s Silicon Valley. I have no formal art training. They tried to put me in art classes in junior high and high school but I either flunked out of them for disobeying directions, or begged until they switched me to drama classes.

Are you self taught?

The comic book community is small and close knit. There is always someone to offer tips or tricks for improvement. I’ve been tutored by some very lovely pros along the way.

When did you first become interested in creating comics?

From the time I was very small I made my own comics. I folded up stacks of paper and bound them with the traditional three staples. I had my own system for this where I tore apart a cardboard box and laid out my books flat, then opened the stapler and placed it over the fold line, followed by slamming my hand down to make the staple puncture the entire stack. Then I folded all the staples down with a butter knife. While other kids were outside enjoying the sunshine, or playing video games with their friends, I was sitting alone with a pile of markers making picture stories. I took my art very seriously even as a kid because I always felt like I had to be ready for the day I’d make real comics.

Blue Bloods by Tess FowlerGogol Bordello by Tess Fowler

 

 

 

 

 

 

 

 

 


What’s the most challenging thing about working on a comic series?

Definitely deadlines. I like to add a lot of detail into my work and that’s just not feasible when a book needs to hit the shelves by a certain date. That’s why I started my own web comic, so I could have an outlet for my love of detail. It’s made me ten times faster.

And the best thing about working on comics?
The best part of working on comics will always be the work itself, for me. The act of creating a visual story onto a once blank sheet of paper is a magical experience that is hard to describe. But aside from that I have to say I really adore the fans. I’ve met such unbelievably wonderful people in this line of work.

Willow by Tess FowlerDo you prefer traditional or digital media?
I do everything traditionally, except for scanning of course. All of my commissions and pin ups are done in Copic markers and Multiliners. For me there is nothing that can replace the feeling of paper beneath my fingers as I create my art.

What are you working on right now? Any personal projects?
I’m currently working on Charmed for Zenescope Entertainment, which is my fifth project for the company.  And I’m inking the entire book in Copic multiliners. I also have my own web comic called Boris and Charlie which is also inked with multiliners. It’s about a little eight year old girl who lives with a giant closet monster and a talking cat.

How long have you been using Copic products? How did you first learn about them?
I first discovered Copic products back in 2006 when I was working a comic book convention and saw them on another artist’s table. After experimenting with them myself that following winter I never turned back. They replaced every other product for me because of their versatility.

What’s your favorite Copic product and why?
I can’t live without my Copic sketch markers. The brush tip and square tip in the same marker give me a greater ability to play with effects, especially in portraiture. Blending and layering is made easy because the color flow is so smooth.

Web Comic by Tess Fowler
The Boys by Tess Fowler

What advice would you give to girls interested in pursuing a career in the comic book industry?
Follow your heart, listen to your gut…and carry a really big stick. :)

Find Tess on the web:
www.tessfowler.com
Check out Tess’s web comic at www.borisandcharlie.com
Become a fan on Facebook!


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Guest Tutorial: Coloring Hair by Brandi York

Copic Tutorial - Coloring Hair by Brandi YorkThis week, illustrator Brandi York shares how to color realistic hair with Copics. Enjoy!

Rendering realistic hair with Copics is not especially difficult with a little practice. Copic Sketch markers, with their brush tips, are ideal for rendering varied line widths to help represent the hair. My high school art teacher once told me, “Never try to draw every single hair. You’ll go insane. Just draw every direction.” This is just as true in Copics as any medium.

Once I have my skin tones in, I keep in mind my light source and go from there. With marker, you have to keep your light areas in mind, since you can’t go back and lighten areas very easily or very much.

With that in mind, I start with the color I want the highlights of the hair to be. Since her hair is a deep auburn, I start with E70 and lay in where the light will be hitting her hair. I keep the strokes loose and light-handed, moving with the direction of the hair, letting the brush trail off. Most of the ends will be covered by the darker color once finished, but I like the effect as I’m playing. I repeat the process with E71, filling in the rest of the area. At this point, it’s starting to get the effect of hair, but is still pretty rough.

Copic Tutorial - Coloring Hair by Brandi York
With that in mind, I start with the color I want the highlights of the hair to be. Since her hair is a deep auburn, I start with E70 and lay in where the light will be hitting her hair. I keep the strokes loose and light-handed, moving with the direction of the hair, letting the brush trail off. Most of the ends will be covered by the darker color once finished, but I like the effect as I’m playing. I repeat the process with E71, filling in the rest of the area. At this point, it’s starting to get the effect of hair, but is still pretty rough.

Next, I take E74, and flesh things out a little more, adding some more depth and control to the hair, followed by E77, using the same light-handed brush strokes.

Copic Tutorial - Coloring Hair by Brandi YorkTo bring out some of the red in the auburn hair, I switch to RV99, to bring some reddish hue into the hair, fading it out with E74 and E77. I follow that up with BV29 for the deepest darks of the hair. I also decided that the lights were too light (her hair was looking very shiny and that wasn’t exactly the effect I was going for) so I used E71 and E74 to knock down the lights a little bit.

As always, there’s a lot of back and forth, fading out the strokes to allow for reasonably smooth transitions, giving the overall illusion of hair. Practice your strokes beforehand to get a feel for the loose movement of hair.

Copic Tutorial - Coloring Hair by Brandi YorkColors used:
Face – R000, R20, E01, E04, E49, E57, BV20, BV23, BV31
Hair – E70,E71, E74, E77, RV99, BV29

Share your illustrations with us on Facebook and Twitter!


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ComicMaster Product Review by Brandi York

Thank you to Brandi York for the following review of our ComicMaster Lightbox!

The ComicMaster Lightbox. What more is there to say but Wow?

The surface area is large, but the lightbox itself is not. Back in the day, (well, okay, maybe not *that* long ago), most lightboxes were huge. I mean, giant boxes of wood with florescent tubes inside that flickered when they came on and often had a darkened line down the center if the light didn’t overlap well. The ComicMaster measures less than an inch think, not a foot, like the last box I used. This also means it weighs nothing by comparison to many other lightboxes out there. Easy to use then stash away to clear table space. Always a big plus when you have a small studio like I do!

And the light itself is incredible. LEDs keep the surface nice and cool while really lighting up the room. I had no trouble seeing my light pencil sketch through the heavy Copic Marker Sketchbook paper, even with all of my studio lights on. (And there are a lot of them.) With all of the lights on, my husband even commented on just how bright the LEDs are. I did have to turn the studio lights off for tracing a black and white photo printout, but as soon as the lights went out, even the photo was clear as day through the thickness of the Sketchbook paper.

I particularly love the “legs” on the underside. You can prop up the lightbox up both horizontally and vertically, to make long-term tracing more comfortable. (Good for inking those detailed pieces.)

All in all, if you’re going to spend the money on a lightbox, spend the money on a good lightbox that will last you a long time and not take up lots of precious studio space.

Brandi York - Comic Master

Brandi York - Comic Master
Disclosure: Brandi York was compensated with a ComicMaster Lightbox in exchange for her review.


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Artist Interview with Abdul H Rashid

Abdul H RashidAbdul H Rashid is a talented comic artist whose work is featured in the NEW-GEN series distributed by Marvel Comics. Read on to learn more about his work and love for Copics!

Tell us about yourself!

I’m a proud native son of Flint, MI. I’ve been drawing since the age of two, from what my Dad has advised me. I use to copy images my older brother drew, replicating them to an almost exact detail…naturally, that generated some level of attention. Over the years, I was exposed to various advance-level art environments, which I picked up on very quickly. Any and all aspects of art have always been something I could integrate into my daily practice with little effort. I was a student at the Interlochen Arts Camp for a couple of summers and had the opportunity to have independent study course while in HS at the Flint SW Academy. I can honestly say, that I was very fortunate with the little “formal training” I was given, to be able to develop my craft in such a supportive atmosphere. That is something I thank my Dad for as being one of my most important and consistent supporters along with the rest of my Family.

Who are some of your favorite artists/creators? 
I think you’ll hear these names come up from most of us in the industry that grew up with their art and innovative creativity in the late 80′s and thru the 90′s…Jim Lee, Todd McFarlane, Frank Miller, and (the late) Dwayne McDuffie. For varied reasons, each of these artists/creators has made it a point to develop established and creator-owned projects that have major influences in the industry. It’s my turn now. lol

Abdul H RashidWhen did you first become interested in creating comics?
I’ve always loved how art can tell a story, but not until reading ”The Dark Knight Returns” by Frank Miller, and “Watchmen” by Alan Moore, did I really consider venturing (seriously) into the arena of creating comics. The story telling and flow, both visually and literary, were done so well that it was one of those “ah-ha” moments for me that had me saying…”I want to do that when I grow up!” The idea of developing a product that allows for readers/viewers to have fun and escape from the “real world”, even for a brief moment, was and is something very important to me.

What’s it like having Mark Hamill on board as a Creative Consultant at NEW-GEN?
Very, very surreal!!! He and I sat next to each other during the NEW-GEN NYC Comic Con panel addressing the attendees for the announcement of the movie and the current comic storyline. There were well over 1000-plus people there, and I was simply more caught up with the fact that I was sitting next to such an iconic figure in the industry like Mr. Hamill. I’m significantly inspired by the level of professionalism projected by Mr. Hamill as well as the way he interacted with the fans during the Con…which is something that I intend to make a part of my growth in the industry. I think that the NEW-GEN project can only benefit greatly from having such input and experience infused in it coming from such a resource. I am more than excited to see things develop into film and projects beyond. I see NEW-GEN being something that many people won’t expect and will be pleasantly surprised with.

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What’s the most challenging thing about working on a comic series?
 
My situation is a bit more unique than most artists as I have had the opportunity to help with the evolution of the project from a wider creative position. Developing both the visual and written content has been EXTREMELY fun and a great learning tool for the other projects that I am working on now and in the future. The biggest challenge that most artist would probably say…in general…is time. There is NEVER enough. Sometimes, I find myself wishing for 48-hour days during the times I’m creating.

Do you prefer traditional or digital media?
I actually favor both…and utilize them in regards to specific stages of the creative process. I love the traditional pencil and inks for the actual illustrations. Something about the “hands on” dynamic of that process via the “old school” tools is really fun to me. From the digital side…the colors that come from some of the software that’s out today (when used by a solid pro) are SO vibrant and amazing to bringing the black/white inks to life. I’m definitely a proponent for both.

What are you working on right now? Any personal projects?
I’m working on a few projects for the coming year. Of course, I will be working closely with APNG Enterprises on the NEW-GEN franchise as we wrap up the current storyline New Dawn that explains the origin of the main “super-dude” of the series, as well as the developments for the feature film going into production.

In regards to personal projects…I am developing a project line of new series and characters coming out of my studio, AHR Visions. It will generate a variety of series that will crossover to various multi-media as they evolve. The flagship titles are The 8 (Centered around a society of super-powered immortals engaged in an underground war unknown to the rest of the world), The Black Rose (Imagine Batman merging with the gangster movie King of New York), ReBirth (Sci-Fi anthology series in the spirit of Ghost in a Shell and Akira), Lady Skorn (The studio’s premiere female hero) and a few other projects, beginning summer 2012! I am very excited and anxious to be contributing new ideas into the industry. I’m hoping the fans really enjoy them all.

What’s your favorite Copic product and why?
Not to sound too much like a commercial, but I am a huge fan of the Multiliner pens. When inking, it is SO IMPORTANT to have a strong presentation of line boldness and sharpness. The Copic Multiliners are surprisingly precise in application. I find them to be a very comfortable and enjoyable brand of pen to utilize…especially for the amount of drawing I do. Having a tool that is just fun to use is pivotal to the creative process.

Abdul H Rashid

Favorite band or musician at the moment?
I’m more of an “Old School” music fan. My taste varies from Public Enemy to Wu-Tang as far as Hip-Hop. I dig Rob Zombie to Rage Against the Machine. I’m into everything really…hip-hop, rock, R&B, classical. Well, I can’t do pop-rock or country. I struggle with those two. (lol)

Any words of advice for new artists? 
Practice, practice, and practice some more. Keep focused and stay targeted to your objective. You’ll get rejections, but keep learning from them. Make your own way and demand for the attention through your talent and professionalism. And be more than just “an artist”, be an all-around total-package. Illustrate, write, contribute to project development and creation…be able to do it all. BUT, be sure all you do is solid!

Find Rashid on the web:
AHR Visions
Visit APNG Enterprises for all things related to the NEW-GEN franchise and the developments of the current comic story arc and feature film.


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